War Report: Attempted Game at Boulan Park

Most of the information on this event is yet again contained on the iSoaker forums. Here is the link:
http://www.isoaker.net/isnet/topic3474.html

The postings tell of some of HBWW’s darker times, where lack of awareness of the surrounding community’s lack of intelligence and the sheer impulse to simply get a game going caused some drama. The people in the park called the police over brightly colored plastic toys, and the event had some negative impact on the organizer of Mizukage Tactical Unit (who faced far worse problems from the public there than my group did). While I am unsure on whether or not the times have changed at all, we are not likely to hold games in the same area again.

MTU is currently no longer active in the water warfare community, though I may try to get in contact with him again sometime.

In the end, we all learned from the event, and were able to explore how water warfare fits into everything else of our lives, an aspect that’s not often looked at.

Quick Game at Firefighter’s Park

Again, no official war report, just a forum post.

The forum thread:
http://www.isoaker.net/isnet/topic3445.html

The post:

We got there a little late, then some others who were more late came later. Unfortunately, my measly armory wasn’t able to cover everyone really well but everyone had a soaker at least. We fought around the picnic area and tried to do assault-defend on the playground, which lasted a round until some kids went on so most of the action was in the woods. There were slight conflics w/ frisbee golfers telling people to get out of the way as they retreated but for the most part it worked out.

Details. We just did teams, 1HK elimination for the most part and ended with an FFA survival and then just plain screwing around unorganized soakfesting. In the woods, theres lots of open area and the trees provide sparse cover. Emphasis was mostly on speed and being able to coordinate and break up enemy formations. Since the war was just amongst ourselves, we split up, seemingly between those who could dodge and charge quickly and those who could not. 0_o The fact that they got 1 more long-range soaker didn’t help, but our team couldn’t coordinate and people wouldn’t pay attention to their surroundings. Seriously, when the ground is that opened and our formation can get flanked and chargers can run through so easily, thats when you know your team is… to put it nicely; having problems. Everyone was trying to go after the wrong people and the other team was able to split us up, against my explicit orders to maintain a certain spread and to watch all sides. For the most part, a lot of us got eliminated pretty quickly without getting many, or sometimes any kills. My aim was also pretty bad today but I didn’t compensate enough by using more long shots instead of tap shots, which is essential at that range against fast dodgers. Speedwise, my pistol and empty water balloon canister was weighing and slowing me down a bit more than I expected.

I’m not sure if we’ll be fighting in those woods again. (not soon, anyway) Aside from the picnic shelter, there’s not enough cover around and enough places to sneak up and attack. Next up will most likely be around a playground, but problem is, around and most likely not on since they’re usually being populated, unless its raining well. (as with the war w/ MTU at Novi a few weeks ago)

This is actually our first time fighting in the woods. But where we can play, theres no thick bushes or anything to go around, just some trees here and there to hide behind. I’ll see what I can do later on.

War Report: Sports Park War

The Sports Park War is a legendary online gathering, quite possibly the first of its kind. It is the first time two online community groups gathered to play, but the group I played against (Mizukage Tactical Unit) went into inactivity after the 2008 season ended.  There is no official war report of it, only a forum thread on it.

Complete Forum Thread:
http://www.isoaker.net/isnet/topic3374.html

War Report on iSoaker:
http://www.isoaker.com/WaterWar/Stories/2008/war20080627.html

This is what I posted:

The event’s going on today. Right now we’re just getting equiptment and will be ready soon. Unfortunately, however, I was an idiot and forgot to charge my cell yesterday and I’m charging it right now, hoping it’ll be well working by the time we have to leave. I’ve also been doing some last minute equiping and need to do some last minute reliability testing on a 12k. It seems like my ability to take pics and vids of the event will be a bit limited though.

First, I could only assemble a team of 2, then the third one, who never showed up at my house, drove himself all the way over. One person got sick, one person pretended he thought it was the week after, and another said his parents wouldn’t let him meet up with “strangers in a place they don’t know…” Basically, half the team was mentally disfunctional this morning, and only one was actually sick and couldn’t come.

We carried the following: (2) Flash Flood, Orca, Tiger Shark, (2) CPS 12k, 10k, 2700, 2100, Max-D2k, (2) Max-D3k, Max-D6k, . We actually only used a portion of that, which was enough to arm the whole team with at least 2 weapons each. Later, someone from their team joined us due to the outnumbering. We used just the CPS/HydroPower based weapons (except for the Tiger Shark) and my sidearm: MAx-D2k.

The others had: (2) Monster XL, Monster X, (2) CPS 2500, CPS 3200, Arctic Blast, Flash Flood, Vaporizer, HydroBlitz, Blastmaster 660, ShieldBlaster, Orca (whose trigger was leaking pretty badly), a ton of 100oz AquaPacks, and perhaps a ton of other stuff I can’t recall at the moment. One of them was dual-wielding 2500’s and had a 3200 strapped on. I don’t recall seeing usage of the MXL though.

Basically, we meet along a large wooden play structure with many high points and very tight spaces to get through them. Everywhere around, there’s blind spots to sneak up on, so team coordination was critical, which we were strongly lacking. At the start, I had trouble getting the team to cover the flanks, so I’d often get Flash Flooded from behind. We started with 1HK respawn, 10 seconds at spawn point and 5 second grace period, then moved onto 1HK elimination.

Some cheating was present, however. I’ve gotten a report from a teammate of someone ignoring a water balloon that smacked right on his heel. Also, another point, I was up on high ground and someone with a ShieldBlaster approached. I fired around and supposedly he blocks all the shots, then I fire at his legs and feet and apparently, he didn’t call the hit. A few seconds later, I was shot from below the structure.

Tactics: Evangel’s dodging and ninja maneuvering and tactics were somewhat amusing to watch. As fast as he dodged, I spreaded out my tap shots to ensure a hit, though he’s also the one who’s sneaked up and FF’d me a few times. Basically, I stayed in the same spot a bit too much, the rest of the team got killed, and I get outnumbered. Otherwise, our team would stay disorganized to begin with (partly due to the seperation of spawning) and I’d get sneaked up on. Overall, their divide and conquer tactics worked partly due to lack of coordination.

Refilling and water balloons were a pain in the ass. I never figured the water balloon filler nozzle would stick onto the sinkheads, and also, we had to fill up most guns by using .5L bottles, which took quite a while for the 2700.

At the end of the event, Evangel pulled out a squirt pistol, so I fumble through my equiptment and pull out mine, and to my dismay, it was empty, so I had to resume fighting with whatever water was left in my MD2k. (during the car ride back, I found that it basically cracked itself apart inside my equiptment and all the water leaked out) After a close look, turns out we got squirt guns from the same package: a 6 pack for $1 at Wal-Mart.

Scores. I lost count of kills/deaths during the respawn game, but it was pretty evident that we lost that one. Later, we also got eliminated first for most of the 1HK elimination. (if not all of them) Some of it was due to cheating, some of it was due to my poor decision to go heavy (2700 + FF + MD2k) early in the game. Our team coordination, however, supposedly improved a bit near the end. (based on reports from teammates) No official scores here.

Weather: First sunny, then light to medium rain w/ background thunderstorms. This kept everyone under the shelter so we didn’t have to worry about accidently soaking “civilians.”

Next up: Rather than going all the way to Novi or wherever around there again, I’m planning to stage a near-home war at one of our local parks. Woodchips and sand aren’t very nice either. We’ll probably be fighting in the woods, but the area I’m looking at overall may be too open.

War Report: Birthday Party/Season Opener

This is actually the last time I had a water war on my birthday party, though with the weather rapidly warming up, 2012 seems like a good year to have it as well.

http://www.isoaker.net/isnet/topic3918.html#p34040

Intro:

With the opening water war of 2008, some more interesting additions went in and were tested out, first being pringles cans as water balloon canisters. On my belt, I was also able to clip on a Max-D 2000 and a water bottle, all accessories being fairly convinient assets during and between games. I also had a pouch for holding another bottle as well as unfilled balloons which I filled up with my 12k between wars to put in the canister; up to 4 fit in. Another first was fighting in the rain, which probably sucks for soakfest, but is just plain epic for elimination and respawn games. Unfortunately, the time between games was constantly being delayed by occasional equipment problems, people coming, trying to clear up rules, etc. Consequently, we were only able to do 5 games in 2 hours. 0_o

Armory: CPS 12k, 10k, 2700, 2100, 2000, 2500, (3) Splashzooka; Max-D 6000, 5000, (2) 3000, 2000; SC 400, (2) FF, Orca, Tiger Shark, Piranha,

Equipment: 3 Pringles’ cans (as water balloon holders), several water bottles, approx. 150 filled and unfilled balloons, 2 deluxe hose valve-nozzle systems.

Teams: Aquatic Soaking Squad (5-6) vs Team Ultima (4-5)

Score: 3-2 ASS Victory

Combat:

The amount of players on each team kept changing due to people coming in), and was pure elimination. After many delays, we were only going to go from first team to 5 wins, but that eventually changed to 3. This time, our team tactics were a good deal better than before, though there were still some new players I had to watch out at. Some important factors that helped us won: our higher numbers gave greater versatility to tactics, our formation helped ensured that no one would slip through cover undetected, and we had fairly decent team coordination. Some players were a little unwary of their surroundings, and some wanted to even ban around-the-house flanking, but we got over that soon and adjusted.

At first, the other team was playing on our terms; they moved into our area and approached a set of 4 tall bush-trees we were standing around. This area had enough people covering and any around-the-house flankers would be spotted very early on. One time, we spotted a flanker coming over the driveway of our base. Me and another one on my team immediately came to assess the situation. The idea was for me to drag the flanker out, who knew he had been spotted, then the squadmember who was behind the wall would lash out and make the kill. However, instead of coming out, he kept going back. Later, we have a standoff, and without me giving any orders, the squadmember runs around the house and as I’m talking and making tap shots to the flanker, he comes out and they both eliminate each other.

Later on, however, we would often have to move into their area, but still managed well. In fact, we probably provoked them to retreat by constantly throwing balloons and making slightly out-of-range tap shots in their direction. They did not try to form together and take over one side, in fact, they were fairly split up. I was able to eliminate another player simply by standing behind a bush on the line of bushes, predicting when he’d come up and shooting in the general area just before he was visible. After this, the other team’s leader and I eliminated each other. On the next game, I eliminated the same person in the same area simply by leading and making a tap-shot as he ran, at which I was quite surprised that my 12k had well enough range to get a soak on the runner.

If I haven’t made clear enough in previous war reports, their team leader is fairly fast and very good with dodging and charging; deadly if wielding a k-modded long range soaker. (this time however, he didn’t manage to get long range weapons often) I usually eliminate him by attacking, which usually gets me eliminated, but the safest way to attack is to have him chase and try to eliminate another player, then charging in and attacking then.

On the last game, after ridding of most of their team, there’s one person left standing, who runs away as one of our squads chases him. He goes behind the church building while I stop the squad to quietly check out what’s going on. I figure there’s a 40% chance he’s trying to flank around, which was confirmed when we ran out from where we came from. Some dead teammates confirmed (bad etiquette here) that he did run around, but when we came out, we saw that he was heading towards our base. We chase and I make the longest run in the whole game, my equipment nearly fell off going down and back up the long ditch. By the time we get to the end of our yard, he’s on the middle of the driveway and is no longer running away. Later, as he was talking and arguing, I manage to get a spray at him, which he seems to ignore, but someone else, who went around the other side, gets a clear hit and the game ends.

Conclusion:

There was some trouble getting people to do their damn jobs; releasing pressure and emptying all water from the soakers. They rushed in to setup stuff, then I was stuck outside when it started raining again (heavily too), wondering around, getting soakers and equipment together, and making sure nothing was getting lost, etc. Inside, we played some Gears and Halo, ate junk food, and a few people went to the basement to shoot a friend’s airsoft sniper rifle. (springer bolt action, it was probably a replica of a variant of the R700 and was somewhat like the Scout in Counter-Strike)

Highlights of the war:
– New equipment
– New PVC hose nozzle filler that I built. (configured to allow filling only and no shooting)
– Better tactics and squad formation
– Epic weather (it was rainy, but just warm enough)

Problems with the war:
– Delay between games
– Lack of order with getting players to hold onto their blasters (some would drop it if they were eliminated) and to help dry, de-pressurize, clean up, and put their soakers away. In fact, one person was even confused by the term “de-pressurize”.
– Half the people who were supposed to come never showed up. (though we still had a decent turnout)

Pictures:

Map:

Armory: