Summer has passed halfway and several things have changed and gone by. I’ll put it shortly.
– Community war Hydropocalypse went quite well. I didn’t get to go, but everything on it is online. Just check out Facebook or WaterWar.net for more on it.
– Community war Downpour is being scheduled. See here for more info.
– I attempted a water war a long time ago back in May. No luck, and no one showed up. This does not encourage me to spend more time and effort trying to host wars that no one will show up to, especially given how busy I’m starting to get.
– I went up north with friends a few weeks ago, had a short 2v2 game. Didn’t get to post a whole lot on it though.
No progress on mods and other work. I did however, get a job with web design, which means I may eventually make use of my newfound web skills for HBWW. But that’ll be for later.
I’m caught up in a bad time right now. I’m going to be super-busy in the upcoming weeks with work combined with a summer class and don’t know where I’ll go from there nor know how much free time I have. That’s why I haven’t updated HBWW much.
We’ll see how it all goes from here. Don’t expect a whole lot for now.
It’s been a while. Very well over a month. There’s a few things to update on though.
First is Hydropocalypse, an upcoming community event taking place on May 19th to 20th. Unfortunately, I won’t be able to make it. Check the WaterWar.net forum postings and/or the Facebook event page for details. To put it shortly, the majority of the water warfare online community will meet in a 2-3 day event involving a huge variety of games. Games in the woods, over varied terrain, and even naval wars with boats and water balloon launcher cannons in a d-day style landing defense game will be played.
Next, I am working on two projects. The workshop hasn’t been touched in a long time, but I have things to tend to on the computer, such as 7 hours of water warfare footage that was taken last summer which I never finished editing. Or a water warfare FPS game. More details on that to come.
Here’s a preview of the upcoming video.
Lastly, while I can’t make it to the community water war, I can at least make it to a Free-For-All event hosted by Lone Wolf East. It’s a day of free play and rental; just have to pay for ammo.
Edit: Video is finished. Watch it here.
Today, I did a lot of random experimentation and finally got the dimensions of the Super Charger SC O-rings written down for good. 9/16″ ID and 3/4″ OD. I will need to get several of them again including one to put on the Monster XL.
I also did some spherical PC balloon stacking work today. Layered 10 balloons over the 2700 and hoping it works out without the PRV or pull valve spazzing out. It should give a good-enough power boost given just how thin the stock bladder is, even if it won’t revolutionize anything.
I also worked with one of my homemade experiments, a 2″ piston pump. It used to be like a syringe before I added check valves so that it’s able to intake and release water from two different sources. Unfortunately, the bulky damn thing leaks now and made a mess when I tested it in the bathroom, again.
I did manage to get it to fill up a water balloon and used it to put enough water into a Splashzooka to get a short shot. After that, I put some air into all three Splashzookas to blast out extra water in there. The water that came out was dark, nasty, and even smelled a bit. Lesson of the day: air-cycle ALL of your blasters, no matter the hell what!
Also, my socks are soaked.
So, several updates today, including new pictures.
In the past few weeks, I have…
- Obtained the Tie Not water balloon tying system.
- Obtained a Monster XL.
- Moved to the new workshop and started repairs/mods.
- Full-cycle tested almost all water blasters.
No pictures of the new Monster XL unfortunately, but I’ll probably just get an entire armory picture up once I have everything repaired.
First, the Tie-Not:
Back in the summer of 2007, I couldn’t tie water balloons at all, and needed a paper clip to do it which took minutes per balloon. Later on, I learned to tie pretty well, but I still got this for people who can’t tie, or for its possibly increased speed and reliability of tying. I say possibly because I haven’t used it enough yet to decide, though if it speeds up tying, I may use it during games to fill balloons after filling them up with the blaster.
New Workshop Photos
Most of the working area is shown above. There’s a lot more space than where I used to work; the family room!
VHS’s are out. XP 270 and CPS 2700 under repair. I have to fix the 2700’s trigger and plan to k-mod it lightly.
CPH. Last summer, the inner LRT tube busted open. Instead of just replacing it and moving along, I decided to switch to balloons as an experiment with more power, but the different casing needs may end up becoming a problem.
Intake tube mod for CPS 2700 reservoir. Will eventually try this to other blasters if it works out and allows me to use more water without getting in air. Will explain and document this modification more as time goes on, especially to those who are looking at it and thinking “WTF” right now. (Some explanation is present in a WaterWar.net post here: http://www.waterwar.net/site_wwn/board/topic5188.html#p42395.)
You can slightly see the results of the intake tube mod from the outside here.
If you’ve watched me make updates today to this place, you’ll no doubt have noticed the rapidly changing color schemes, pages, etc. as well as the new logo. This is the first time I created something less complicated than the previous year. The new logo comes in light and dark flavors. It has an obvious emphasis on the two 2000’s; the CPS 2000 as the cannon, and the Max-D 2000 as the sidearm to illustrate HBWW’s inclusiveness of a large variety of blasters from small to large. The background used to be a water texture/pattern that was reduced to two colors and gives a much more vague and mysterious look than it did before. In addition, it is much easier to adapt this to various aspect ratio and resolutions without loosing much or any of the image. Perhaps the greatest motivation for the change of art style, however, is the fact that I didn’t have time to go make more stuff in 3D.
Lastly, the map has been updated:
HBWW has moved to WordPress! It will take some time for everything to get online though, so wait it out a bit and everything will be up eventually.
Update: You are starting to see war reports below. This is because they fit in the blog format better than how I used to store them: As separate pages. I obviously edited the publishing dates to the event dates that the wars took place on.